The rose has come a long way since last week, but it still has a long way to go. The sub-surface is working well. I used Steven J Tubbrit's velvet tutorial , which uses Facing Ratio with incandescence to mock the velvety highlights. I plugged this into the Diffuse layer of my sub-surface shader. It seems to be doing it's job, but I am still working on some tweaking. The following image is before Occlusion or any other kind of composting.
More updates coming soon.
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