Wednesday, October 14, 2009

Level of Detail

For our next Renderman project, we were required to model a 6 inch or so strand of spanish moss, which is found everywhere here in our beautiful city of Savannah. We created a high resolution model, and a fast rendering low resolution model. Using Renderman and the Renderman Shading Language (RSL), we created a script that would allow the renderer to render the high res model of the moss when the camera was close to it, and the low res model when the camera was farther away, thus saving valuable rendering time.

In the above image, I "told" the low res model to render red, and the high res model to render green. Because of the created script, a "Level of Detail" effect is created. For a more complete technical breakdown, you can check out my Renderman Portfolio here. The site is not finished yet, so check back next week for the completed page.

I really enjoyed doing this project, not only because it was fairly simple to do, but also because it's an invaluable technique.

As difficult as this class is, I am really enjoying it. Professor Malcolm Kesson is a joy to work with, and has a way of explaining the procedures that makes them not-so intimidating.

I look forward to the rest of the semester! More projects to come.

1 comment:

  1. Rose! You're amazing! I checked out your portfolio and.... well dang. You are going to kick some major booty when you pick which studio to grace with your presence. I hear they ALL want you!

    ReplyDelete