Tuesday, December 14, 2010

Stills From Studio 1

Well, I'm still fighting with Youtube to get an HD version of the video uploaded. I think I'm going to have to try uncompressed, but it will be interesting to see how it gets handled. In the mean time, here are a few stills. They are not full quality, but you can get the general idea behind it.

The first shot is an overhead shot of the city. I don't have it uploaded quite yet because I'm not happy with the quality of the still, so just pretend it's here.

This second shot (directly below) probably provided the most challenges. We had to make it a 50% mix between the city in the first shot (which looks entirely normal), and the city in the 3rd shot that is entirely overrun with toys. We kept adding and removing elements from the 1st and 3rd shots to create a balance that was more believable.

This third shot (directly below) was probably the most fun to work with. Coming up with ideas for toys and seeing what my group members came up with was a blast, and we had a great time reminiscing about toys we had years ago.

This final shot is my favorite. We decided last minute that we needed something more, and ended up adding it in the last 2 weeks. It was a bit of a rush getting it together, but I think it was rather successful. We got a lot of great feedback on this one.


Overall, this turned out to be a great experience. I'm glad I did a group project, it was a great learning experience. I was surprised about how well we all communicated. I've heard about, and experienced less professional group projects in the past that fell apart or hurt friendships because of miscommunications. But the three of us came out of it with a nice portfolio piece, and some strengthened friendships.

Hopefully more to come soon. And preparation for Studio II (YIKES!).

Wednesday, December 8, 2010

Update on the Studio 1 Project

We did end up successfully finishing our Studio 1 project! I am currently working on getting an HD version uploaded to the web, and then I will be adding that here. Sorry for the delay!